Get location of blender empty

I’m trying to use a Blender empty node for placement of a particle node via GLTF. However, I can’t seem to get .position for a node?
place_fire1 = scene.gettransformnodebyid(“Fire1”);

Scene Explorer shows the node as Fire1, but I get TypeError: scene.gettransformnodebyid is not a function

Can you repro in the Playground? Also the function name is scene.getTransformNodebyID() (note the caps)