I develop 3d configurators for manufacturing companies and since it is possible to apply more than 4 morph targets to an object, this feature could now be very useful for that as well. Thanks a lot !
However, to really use it, I still have the problem that a customer of mine uses a 3d format for which I would have to develop an exporter. As I understood it, the morph targets are completely calculated in the GPU. The mesh data therefore always remains the same, no matter what influence I choose. Is it still possible to get the position of the vertices in the modified state? If it is not possible out of the box, where should I look to extend the babylonjs code for my use case ?