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Vector layout of tangents in IVertexDataLike
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2
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42
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August 28, 2025
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Merging a BABYLON.InstancedMesh and BABYLON.Mesh
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2
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53
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January 17, 2025
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Can shared indexed vertices display different colors in different triangles that they're a part of?
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5
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36
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December 5, 2024
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Error in obtaining indices for gltf's mesh
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11
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86
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October 28, 2024
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Is there any way to get the vertex index of a particular piece of terrain when clicking on it
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3
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43
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August 28, 2024
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How to create clone or instance with his own vertex buffer
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2
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106
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April 18, 2024
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What's the most effective method to ascertain if a vertex is within the camera's field of view (Front View)?
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3
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397
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October 13, 2023
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Update Imported Model Vertices
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1
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407
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August 1, 2023
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Split Mesh or Vertex using another Vertex Positions
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3
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696
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June 6, 2023
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Fail to update vertex buffer of an Imported GLTF file
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4
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657
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June 1, 2023
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How to split vertex
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3
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397
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March 30, 2023
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Select Box optimization (Select Box/Select Cube/VertexData)
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9
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770
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March 28, 2023
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Why vertex normals scales bigger than original mesh?
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9
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417
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February 16, 2023
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Keep index and KHR_mesh_quantization attributes on GLB export
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7
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502
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February 1, 2023
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Gltfpack compresses the model, replaces the vertex data model to black
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8
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701
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December 19, 2022
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Flipped faces when manually cloning gltf vertexdata
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4
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663
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December 1, 2022
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Rendering Group ID behavior with screen space vertex shader
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2
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575
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November 23, 2022
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Duplicating mesh using vertexData
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7
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1108
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October 23, 2022
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Access Bones and Vertices Collision
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11
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881
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July 19, 2022
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Cannot Update Vertices transformed in bone with getPositionData(true,true)
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2
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632
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June 29, 2022
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How can i make mesh surface smooth?
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2
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1165
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May 31, 2022
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