How do I flip faces of subMeshes, `mesh.flipFaces` merges all subMeshes
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4
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20
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September 13, 2024
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Is there any way to get the vertex index of a particular piece of terrain when clicking on it
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3
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18
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August 28, 2024
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How to create clone or instance with his own vertex buffer
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2
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89
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April 18, 2024
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What's the most effective method to ascertain if a vertex is within the camera's field of view (Front View)?
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3
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381
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October 13, 2023
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Update Imported Model Vertices
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1
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390
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August 1, 2023
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Split Mesh or Vertex using another Vertex Positions
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3
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668
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June 6, 2023
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Fail to update vertex buffer of an Imported GLTF file
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4
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610
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June 1, 2023
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How to split vertex
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3
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381
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March 30, 2023
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Select Box optimization (Select Box/Select Cube/VertexData)
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9
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677
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March 28, 2023
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Why vertex normals scales bigger than original mesh?
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9
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405
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February 16, 2023
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Keep index and KHR_mesh_quantization attributes on GLB export
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7
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474
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February 1, 2023
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Gltfpack compresses the model, replaces the vertex data model to black
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8
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642
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December 19, 2022
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Flipped faces when manually cloning gltf vertexdata
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4
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646
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December 1, 2022
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Rendering Group ID behavior with screen space vertex shader
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2
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538
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November 23, 2022
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Duplicating mesh using vertexData
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7
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1023
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October 23, 2022
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Access Bones and Vertices Collision
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11
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834
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July 19, 2022
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Cannot Update Vertices transformed in bone with getPositionData(true,true)
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2
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589
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June 29, 2022
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How can i make mesh surface smooth?
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2
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1082
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May 31, 2022
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