I have two meshes in my scene that are in different positions. I would like to parent one inside the other but then reposition it to a position to where it looks like the child mesh didnt move. Im sure BABYLON.Vector3.TransformCoordinates is involved in the solution but not exactly sure how.
like here: (https://playground.babylonjs.com/#NYUAGM#1) I have a box and a sphere. I want to parent the sphere with the box but of course the sphere will then be in a new world position since the position is relative to its parent. I would like the sphere to remain in the same world position. How can I do that?