I’ve applied a texture to a circular mesh (disc). I want to incrementally decrease the size of the disc by scaling it. I’m changing the uScale and vScale of the texture since I want the size to remain the same, but what happens is that the texture is moving as the mesh is scaling.
Here is an example of what’s happening: https://playground.babylonjs.com/#HRJIQX#5
So what I want to achieve is that the texture is “fixed” when scaling just as it is on the box in the example. Any ideas on how to do this?