Hi! My question might be a bit stupid and easy to answer.
I have a mesh which is constantly rotating which works great :
this.mesh.rotate(new Vector3(0, 0, 1), mySpeed);
When I tried to console.log the current rotation of the mesh:
console.log(this.mesh.rotation)
It simply return Vector3 {_isDirty: false, _x: 0, _y: 0, _z: 0}
My question is, how can I know the current rotation of my mesh?