Hey guys, happy new Year!
A cube is skinbined to joint_1. I’m trying to get the absolute Position from this bone. But when I try to attach a sphere to this position, it seams to be mirrored. How can I get the exact position of the visible cube?
While investigating the scene I noticed that a parent node of the cubemesh is scaled in Z by -1. Is this causing the issue? Should’nt be the sphere in the exact same position as the skinbinded cube?