I am trying to place a plane in front of the camera which is working fine in non-VR mode.
But in VR mode the mesh is placed at the wrong location.
Anyone has an idea on how to use getFrontPosition in VR mode?
Since the currentVRCamera does not have a target, I have to use the leftCamera.
Here is a link to my playground example:
There plane is (re)placed whenever you press the middle mouse button or the trigger on the VR controller.
I am using Oculus Rift with Firefox.