That’s what I was hoping for! Or in the style of collisionEvents from the Integration layer:
HP_World_GetCollisionEvents(…)
HP_World_GetNextCollisionEvent(…)
HP_Event_AsCollision(…)
That’s what I was hoping for! Or in the style of collisionEvents from the Integration layer:
HP_World_GetCollisionEvents(…)
HP_World_GetNextCollisionEvent(…)
HP_Event_AsCollision(…)