Well, that was part of the problem. But not the whole problem.

Still getting inconsistent heights back from instances…

This doesn’t do the trick:

```
var vectorsWorld = meshcopy1.getBoundingInfo().boundingBox.vectorsWorld;
var height = Number(vectorsWorld[1].y-(vectorsWorld[0].y));
```

Also tried most of the values in getBoundingInfo().boundingBox including extendSize and extendSizeWorld…

Which is the **height** of an instance after it’s been scaled and repositioned???

```
center: e {x: 0.002282172441482544, y: 0.5767510123114334, z: -0.041341036558151245}
centerWorld: e {x: 2.040417584804084, y: 0.46744361572745297, z: 3.4565839613516207}
extendSize: e {x: 0.5718059837818146, y: 0.5771441273827804, z: 0.5878380239009857}
extendSizeWorld: e {x: 0.17154180195100288, y: 0.17314324509492826, z: 0.17635141417787104}
directions: (3) [e, e, e]
vectorsWorld: (8) [e, e, e, e, e, e, e, e]
minimumWorld: e {x: 1.868875782853081, y: 0.29430037063252473, z: 3.2802325471737497}
maximumWorld: e {x: 2.211959386755087, y: 0.6405868608223813, z: 3.6329353755294918}
minimum: e {x: -0.569523811340332, y: -0.0003931150713469833, z: -0.629179060459137}
maximum: e {x: 0.5740881562232971, y: 1.1538951396942139, z: 0.5464969873428345}
```