Hello, I can get the real life size of the object, but when I enlarge the object again, there is no change in the real life size calculation of the object. I would like your help regarding this problem.
you can use the vectorsWorld which uses the updated matrix of the object, because the matrix hasn’t been updated your getting the same boundingBox value. and also don’t forget to remove dom events(setInterval) from playground or else you get mixed values. Here
season greetings!
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Thank you. This was exactly what I was looking for.
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