Like the panel in this example:
But instead of Meshes and Active meshes, I would like to return the object real time rotations and position relative to the ground plane in that project:
What is the equivalent “scene.meshes.length” for the object actual rotation and position?
Context: I’m trying to create a attitude control for a drone (for simulations and control method tests), so the first step is to reach those values and print then on the screen, but after that I’ll need then to feedback as error and use then to regulate the impulse from each motor. Any examples out there?