I have the following scenario:
I add a BABYLON.ActionManager.OnDoublePickTrigger on a mesh so that when I double click a BoundingBox gizmo is added on the mesh. Now when I single click on any other mesh, I disable the gizmo using
gizmo.attachedMesh = null;
Now, when I try to double click the previous mesh on which I had added the trigger, nothing happens. Is this a bug?
Here is the playground: