Hello! I am importing babylon models to my project and need to check collision between them on drag move. Please, can you explain me how to do this? I will be very glad if someone helps me:)
Welcome to the forums!
Can you share a playground of what you have so far?
Hello. I am using gizmoManager for object position control. And need to check collisions on drag move.
This is my playground: Babylon.js Playground
Good day! also interested in solving this problem. I would be grateful for your help.
Sorry, I must have missed the reply before. @RaananW Do you know how to set this up?
That’s an interesting one.
Currently we don’t check for collisions when using the gizmos. To check for collisions we will need to integrate the collider in the move function. Should be a nice feature to add! But it is not that simple at the current state
Can u explain me where I need to integrate it? I will try to do it myself. Or may be I can change dragbehaviour for gizmos?
You can look at how the camera movement is working with the collider (the collideWithWorld function would be a great starting point), and how moveWithCollision works (in mesh).