Finally getting a chance to look at this. I’ll address the easier question first
Regarding the missing beard, @Evgeni_Popov is right. The glTF material for the C17_hair
is this:
{
"name": "Ch17_hair",
"alphaMode": "BLEND",
"extras": {
"fromFBX": {
"shadingModel": "Phong",
"isTruePBR": false
}
},
"pbrMetallicRoughness": {
"baseColorTexture": {
"index": 3,
"texCoord": 0
},
"baseColorFactor": [
0.800000011920929,
0.800000011920929,
0.800000011920929,
0.0 // *** This is the problem! ***
],
"metallicFactor": 0.400000005960464,
"roughnessFactor": 0.301511347293854
}
}
I don’t know why Blender exporter would do this, so it’s probably better to ask them. Changing this value to 1.0
makes it show up.
I will look at the skeleton issue next.