I have a 180 MB glb file and have issues with even getting it into sandbox. It allocates all the memory available and after that it fails to load. I’ve managed to get it working but I had to free some memory and the peak memory usage by Chrome was 16 GB, lol
The glb renders well in the Win10 3D Viewer and it can be loaded into Win10 3D Paint as well.
Is (maybe) this a known issue with glb or is this a BJS bug? Cyclic references or something like that? Any ideas?
Unfortunatelly I was not allowed to share the glb with the BJS team