GLB loading issues

Hi, I would like to create a mobile application with babylonjs, I created a scene with blender and import it in glb format, when I started the scene online, I see the scene, but when I download babylon library and use my offline app the babylon has this error

babylon.js:16 BJS - [11:05:58]: Unable to import meshes from scenes/PH9B-R.glb: Failed to execute ‘texImage2D’ on ‘WebGL2RenderingContext’: No function was found that matched the signature provided.

Can someone help me please, it’s 5 days I got stuck on this error

Where, on the sandbox or on the playground for example?

sandBox it works, but I created a local server and use baboon on my server, for extention .babylon it’s good, but when I use .glb there is this error

Can you share the glb file or the code you used? (in the playground)
Doc about loading external resources in the PG: Using External Assets - Babylon.js Documentation