I have been trying to replace the Texture for gltf. Now there is a picture frame model. The root node is transformnodes. I found that removing the parent node from the transformnodes node can not affect the gltf coordinates to be consistent with babylonjs
This is my test code
I have tested it before. If the root node of the model is a general 3D element, gltf coordinate conversion is effective
I suggest that for the gltf classification of help documents, a special tutorial should be made around gltf. After all, gltf is the most convenient way to display 3D data on the web. Many people should get started from gltf in the future