Is it possible to use GPU compressed textures for cube maps?
They are meant for it
Are you sure DDS and ENV files are compressed in the GPU for iOS devices? I cannot find any supporting information
env are not compressed on the GPU, only on the transport I am pretty sure KTX could be great for this, adding @bghgary who knows a lot about the current KTX2 state and if we could leverage it for cubemaps.