GPUParticleSystem EmitRate Zero Bug

Yo @Deltakosh … Here is a playground using the GPUParticleSystem. I set emitRate = 1000 to start. Then after five seconds, i set emitRate = 0 … But it still keeps emitting particles.

Note: Regular particle system works just fine. It will stop emitting particles when set to ZERO.

Can you please check this out: Babylon.js Playground

Looking into it now.

You can not reduce the emit rate with GPU particles, it is a known limitation of the GPUParticleSystem.

Exactly. The GPU particle system can only grow. When a particle die it is reintroduced into the system immediately

Got it