I have imported a glb with animation into a scene and am looking to set up a visual scripting graph to play it after a trigger. After adding a Start Animation node, I wasn’t sure what to plug in to the “node” input.
At the moment, I have a mesh output with my glb’s root node connected into that input but that doesn’t appear to be the way to do it. What should I be connecting to that instead?
The docs say to see node’s properties. What does this mean?
Thanks in advanced.