Animation editor in Babylon editor v4.07

I countnt find any documents related to babylon editor graph editor. Currently, I am working on web-based games using Babylon editor. I attempted to create a state machine and blend trees so that the idel to walk. I have not come across anything that is related to the document. It would be helpful if someone could guide me on how to create a blend space using the Babylon editor.

Also I coundnt find the animation editor

@julien-moreau

Hey! Welcome!

I don’t use the Babylon editor however here is a cool video by @Deltakosh explaining the Animation curve editor:

Hello Roland,

I have seen this video, but I dont know about the java scripts. Basically my background I was a Rigging artist.Currently, I am trying using babylon editor to achieve the animation blend trees(State machine). Is that any relevant document’s for that @roland

I’m afraid you’ll have to learn a bit of programming to take full advantage of babylon.js’s animation blending and you’ll have to create your own animation state machine by code too…

A lot of people with only artist background went this way! Give it a try, you won’t regret it. +XP 1000 :wink:

we will help you to ovcercome the difficulties while learning!

Thanks! I will try, And I have tried the java scripts inside the babylon editor. While execte is showing error.

An error happened executing the script at “assets/test/anim.js”
ReferenceError: scene is not definedReferenceError: scene is not defined
at Object. (/Users/2720379/Documents/test/assets/test/anim.js:1:200)
at Object. (/Users/2720379/Documents/test/assets/test/anim.js:19:3)
at Module._compile (internal/modules/cjs/loader.js:1078:30)
at Object.Module._extensions…js (internal/modules/cjs/loader.js:1108:10)
at Module.load (internal/modules/cjs/loader.js:935:32)
at Module._load (internal/modules/cjs/loader.js:776:14)
at Function.f._load (electron/js2c/asar_bundle.js:5:12913)
at Function.o._load (electron/js2c/renderer_init.js:33:379)
at Module.require (internal/modules/cjs/loader.js:959:19)
at require (internal/modules/cjs/helpers.js:88:18)

Could you please repost this to the Questions category? It’ll get much more attention and there will be others who will try to help you :wink:

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this will also require @julien-moreau to check it as the editor is not a official babylon project.

And I was told that Julien is in Japan now so be patient :wink:

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Lucky him! :japanese_castle:

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I moved this topic to questions.

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hi all! We are taking another look at the BJS desktop editor 4.7 found here (Babylon.JS Editor) and I was looking for the graph editor for animations, but I can’t find it. It looks like the graph editor shown in the video above is only in the playground version of BJS? Is that the case? So there is no way to create simple animations in the desktop version?

Hey ! You are right the editor doesn’t provide any animation editor at the moment.

@Deltakosh no plan to make the ACE a module that can be used like GUI Editor and Node Material Editor ?

Not really, we have almost 0 usage on ACE :frowning:

@Deltakosh ummm… ‘almost’ zero… but not zero lol :slight_smile: Ask me how I know.

ACE is actually pretty cool and certainly something that can be extended. Beauty of open source.

Honestly if @RaananW is game to move it to a package let’s do it

What I propose is that I start working on a curve editor directly in the editor for animation so I take this subject.

@Sarath if I understand correctly, you don’t want to create animations but you try to blend existing animations that come from your own .babylon or gltf file(s) ?

Sure, I don’t mind publishing it as a package. The question is what will it bring? I mean - if it is for the sake of extending it, the source would be better, and it is already on our main repository. Will anyone use it as a package outside of the inspector? If there is a use case for this - I will make sure to release a public @babylonjs/animation-curve-editor