Why does the ground created from a heightmap is generated but it is reversed in the z axis?
Like if by default the z scale is multiplied by -1.
The problem is when I apply the same heighmap as the emissive texture of the material. it appears reversed.
Is it possible to apply the z scale as -1 and then “apply it” so it is 1 but with the changes made. Then when a material is applied it shows it “correctly”?