Hi! I am trying to change the ground projected skybox to be higher(lower) than zero on the Y coordinate, but it does not work.
I play with this playground from documentation:
If I change skydom y coordinate to be 2m higher, I got this (still in 0 but shadows broken, they rendered where they must be, but projection still renders in 0):
Here is video:
you can see that sphere still “touches” ground, but ground is 2 meter lower so shadow “dance around”
If I change skydom y coordinate to be 2m lower, i got this (it kind broken, sphere under ground, but i can see it from low angle):
If I move the sphere itself, all is okay:
Is it a limitation? Or is there any way to make grounPorjected groundMaterial work properly? (render with a given center)
It is important if you have a big scene with some computational positional data, you need to move all other objects except skybox and all computations