Now I have another problem, this may require a new topic, when I use the same material plugin to operate on the ground material, changing some of the position offset parameters shows a different effect. Can someone help me figure this out?
You can swap comment lines to see the correct effect
To perpetuate the problem
An error occurred in the height calculation. When I set the Y value of line 119 to a constant, it appears normal, but I can’t find the problem that was caused by that step.
I replaced it with a more friendly texture image, which should better express the cause of the problem.
I did not store the decimal place in the alpha channel when generating the texture image, and judged the alpha value in the shader, and then operated on the vertex when it was equal to 1.


