I have 6 parts of an avatar with its skeleton which I have to load in a scene. I want the meshes to be grouped together and be attached to a single skeleton. How can I do it?
If the 6 parts use the same skeleton, then you can use Merge.MergeMeshes
to create a single mesh from the 6 mesh parts and assign the skeleton to the result mesh.
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Hi @Evgeni_Popov! Each of the 6 parts have skeletons that are identical. How can I assign one skeleton and remove other?
You must first call newMesh = Merge.MergeMeshes([mesh1, mesh2, ...])
to create a single mesh from the 6 meshes, then assign the skeleton to this mesh: newMesh.skeleton = mesh1.skeleton
.
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