HandConstraintBehavior does not work

Following the HandConstraintBehavior documentation in about most basic scene possible, I observe that the mesh just quickly flies out of the viewport; does not starting following a hand.

Tested with Meta immersive emulator Chrome extension with both hands visible; tested with Quest with one (either) hand at a time.

FWIW, PR 14907 with its current two commits does not affect the behavior.

@RaananW :person_shrugging:

Will sadly have to wait a little while. I’ll check that after the release :slight_smile:

1 Like