I’ve been tinkering with Spritemaps, and to get Babylon to get my isometric tileset right (https://i.imgur.com/QeUhOpw.png), I’ve had to use this snipplet:
I prolly just always had power2 cells and never noticed. I’ll fix pretty quick here. Just got back to my office today.
Update
Hmmm nope I did not have power2 cells only, odd the plot thickens. Ill have to actually dive into this and figure out wtf now. I’m wondering if it has something to do with the rotation part of it now that Im looking at the code.
UPDATE UPDATE
Nevermind found it…
it should probably read frameData[0].zw in the shader!
Let me try to switch those and we should be good to go.