I have created a node material using NME
I have used in this PG.
In this example, Alpha is either on or off.
How do I set the value to alpha?
How can I change the color value or roughness value in run time.
roughnessInputBlock.value = 0.9 Will this work?. If, I change the value , then how to bind this uniform value to the shader?
Can I have a documentation which describes about modifying node material’s shaders? I like to add clip plane code to node material. But, I dont know how and where to modify the code.