[HIRING] Babylon.js dev for Web Object Simulator

Hi everyone! :waving_hand:

I’m hiring a Babylon.js developer to build a web-first Object Simulator MVP (desktop & mobile, WebXR optional). The first release targets one product (e.g., a Nespresso coffee machine). It’s fine if the MVP is hard-coded for that product, as long as we keep a clean path to scale.

I drafted this with ChatGPT, so it might sound a bit more elaborate than necessary. English isn’t my native language, and this helps. Don’t hesitate to ask for clarification or propose a different approach. I’ll handle getting the 3D models.

Core experience (very important)

  • It must feel like a sandbox: the user should feel free to do anything with the object, as if it were physically on the desk.

  • Include manipulation tools (e.g., screwdriver, tweezers) to “play” and interact with parts: unscrew, detach, open/close, press, slide, rotate, place back, etc.

  • Natural, tactile feedback: hover highlights, subtle snapping, constraints (hinges, limits), optional light physics for believable motion.

MVP features

  • Free-play mode: orbit/rotate, explode view, part selection, part info panel; verbs (open/close, detach/attach, press, slide, rotate).

  • Training mode: menu of trainings (e.g., “Clean,” “Descale,” “Pull an espresso”) with guided steps (goals, hints, camera focus, success checks, optional interaction lock).

  • (Optional) WebXR & AR entry/exit toggle - STEP by STEP instructions

Tech preference

  • Babylon.js (GUI, animation system, basic physics, XRHelper).

  • Assets: GLB/GLTF (meshopt/Draco if useful).

Scale path (keep in mind, even if MVP is hard-coded)

  • Per-product JSON package the runtime can read later:

    • product.json (name/SKU/camera), parts.json (semantic parts + node mapping),

    • interactions.json (verbs/rules/constraints), trainings.json (step flows).

  • Animations: use prebaked GLTF clips when provided (Lever_Open, Button_Press), else procedural rules (hinge ranges, slides, param drives).

  • Editor (future): likely a lightweight authoring tool so non-devs can:

    • Click a part in-scene → bind an action (open/close, detach, press) or set parameters (angle/position).

    • Add tools to steps (e.g., “select screwdriver → unscrew 4 bolts”).

    • Define training steps via a small timeline/step list (goal, highlight, camera cue, hint, success condition).

    • Save to the JSON schema above.

Deliverables

  • Simulator shell (Babylon.js) loading GLB (and JSON if available).

  • Free-play + explode + selection + basic verbs + tool interactions (at least a screwdriver flow).

  • Training runner (steps, goals, hints, camera targets, optional locks).

  • Minimal internal authoring/validation UI or clear hooks to add it.

  • Short docs (node naming, JSON fields, asset prep).

Performance

  • Fast load on mid-range desktop; mobile-friendly budgets; consider compression, LOD/culling as needed.

Reference vibe

  • We’re aiming for the desk/workbench scene where a single object sits on the table and you can freely manipulate it (rotate, open, detach parts, use tools)—think the manipulation feel of Electrician Simulator’s workbench view (https://store.steampowered.com/app/1080020/Electrician_Simulator/), but focused on one product for the MVP.
    That said, any solid “simulator” with rich hands-on object interaction is helpful as a reference.

If interested, please share:

  • Links to Babylon.js work (repos/demos).

  • Brief on animation workflow (GLTF clips vs. procedural) and tool/interaction design you’ve implemented before.

  • Rate + availability.

Thanks

1 Like

Hello. @emprendedor
As a professional 3D Web Developer with 8+ years of experience in BabylonJs /ThreeJs, I am interested in this job position.

If you want, I’m willing to make simple test demo with BabylonJs.
I’ve already sent you a DM on this site.
Please check your inbox when you have a moment.

Thank you!

Hi @emprendedor
Just sent DM. I would like to contribute to this project, so interested!
Best regards

Hi @emprendedor I’m David from Ecuador, Just sent DM, I’m very interested in this project. I’ve been working with Babylon.js for over 4 years, developing complex 3D configurators, product simulators, and interactive editors that combine physics, animations, and modular logic similar to what you described.

I’d love to discuss how I can help you build this MVP and structure it for future scalability.
You can reach me at frealvaradoc@gmail.com.

Best regards,
David Alvarado