I am looking for a developer to create a web application using BabylonJS with the following features:
Add and remove kitchen objects (such as tables, cooking appliances, dishwashing stations, cold rooms, etc.) in a 3D view.
Ability to move objects on the ground and change their orientation.
Implementation of a snap system between objects to facilitate alignment, without collisions.
Realistic rendering of the objects and 3D scenes.
Export the scene as an image after the user fills out a form.
I will provide around 20 3D objects for this project in the desired file format.
Could you please provide me with a detailed quote for the development of this application? I would also like to know your estimated timelines and references for similar projects if possible.
Thank you in advance for your response. I am available for any additional information you may need.
Your project sure sounds interesting and is also something similar to other projects that have been shared by our members. Personally, Iām that close to be interested but (likely the same as for the others), I would first have a number of questions. Like the brief is veryā¦ brief (no pun intended )
Speaking about a configurator, thereās a world of things that could be (or could not be) happening. āRealisticā would also need a better definition. And then the ārealistic aspectā will also depend on the sources. Delivering the models in the desired āformatā is sure nice. However, āthe formatā doesnāt tell about whether these models can be imported and used as such. Iām also wondering - if this is a configurator - if there wouldnāt be an additional aspect of first sizing/shaping the room. And then, many other questions, like: Is it also for mobile? Are there any other options to customize the appliances? I suppose 20 objects is a starter, is it? Does the project need to be thought and built to extend this? And also, what is your timeframe for delivery (of the alpha, of the final product). Is it BJS only, react or else?
āRealisticā I donāt know It is styledā¦ and I luv the style It looks really cool. And donāt let @Tricotou get the better of you You sure have all it takes and you have my full support (for whatever good this does )
Hi,
There is no sizing/shaping the room, just add/remove/place the objects on the ground.
No need of customizing the objects.
~20 is a starter, i donāt have an exact number yet.
@labris screen is quite realistic and itās fine for the project.
Itās for a page in a wordpress website, no need for react for the moment
Mobile version if possible
I donāt have the file format yet.
I need just a price estimate
There you go. @labris clearly is our wordpress specialist Although, it might not be needed if it is just to put it in a frame. But he could add some āfancyā options to it, couldnāt you?
Personally, Iām still intersted and might want to DM you. My only concern would be: what about would be the timeframe?
Well, that sounds reasonable. Your project is getting more and more interesting. If the budget is there ā¦ you might be lucky enough to choose from a number of applicants ā¦ including me, may be. Iāll DM you by tomorrow if so (although Iām a bit afraid to compete with @Tricotou@labris andā¦ I can see @shaderbytes replying just nowā¦ ouch, this is about to become reeeal challenging ā¦ Lucky you
I believe I can help with model optimization. Where the original models are created? Are they created with some CAD tools and need retopology and other geometry reducing?
Here is my online GLB optimizer - https://glb.babylonpress.org/
but i guess the two big differences with this scene and most product configurators are 1. No moody lightingā¦ normally product scenes are bright with even light distribution. 2 no gritty textures. Eveything normally needs to look new and clean.
Removing moody lights and griity textures make it much much harder to make the scene look more ārealisticā
Because you are budgeting this, right? You just need a number for your capex/opex? So, Iāll give you this number (from agency based in CH). I would budget this anything between 15-20k (mobile included). Pilot version, yet with a solid base (read extendable).
Itās more work. Lighting and Env will also take more importance. But the outmost importance is the source. The more information on the material properties (the real ones) and the better the quality and angle of the textures, the better. Problem is kitchen appliance is often made from metallic parts and the pictures you get (even pro, from studio) are likely to need another pass of āphotoshopingā for integration in the 3D scene. This can quickly add a number of hours to a project.