How can a mesh always appear the same size no matter where the camera is

how can a mesh always appear the same size no matter how camera move

like the gizmo, it always appear the same size

It’s scaled with a factor corresponding to the distance to the camera.
In other words, the further away, the bigger.

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thanks for reply! I tried this in my code , but it didnot work and mesh become very big…


is there something wrong with my code?

Plase, create a playground so we can take a look.

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Another trick is to use an orthographic camera instead of a perspective one.

thanks for your patient to look at this playground !

Here is a quick example :slight_smile:

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thanks ! you really helped my work !

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