I would like a size scale in my playground. I tried with the GUI but he does not use the same unit of the mesh. (One on pixel or pourcentage the other random unit). I’m also trying to attach one mesh (which serves to unit) to the camera to follow this movement but if i move the positioning of the camera or I zoom with them my “unit” don’t expand.
For exemple in this picture I want the black line as the same size what ever if I zoom or move camera
If you have a solution or idea to do it, it would be perfect!
I set up a playground if you want test in my project : Babylon.js Playground
Sorry for my bad english, if you don’t understand something don’t hesitate to ask me.
Thank you for your help.