Hi, I have to confess that I added Gizmo without really knowing all of the different ones available (the code was generated) and that one I couldn’t find in the docs ( Gizmos | Babylon.js Documentation (babylonjs.com)). By searching playgrounds I think you would just need to attach a light to it with a ref.
Does that work? I saw in the constructor that it creates it’s own attachedMesh, so the reconciler will try to attach it to a mesh in the scene graph - we may need a custom prop to indicate not to do so. Something like
If you are declaratively assigning a mesh to the lightGizmo it will work, but don’t assign a node as it will fail with runtime error when the light is assigned.