Hello everyone
I would like to make an animation for rotating the camera in X axis to move and stop at the location Math.PI/2 ,
and for this I write the following code:
let camerax;
scene.registerBeforeRender(() => {
...
else if (camera.position.y >= 1500 && camera.inputs.attached.mouse ){
...
camerax = camera.rotation.x
if (sin(camerax) !== 1) {
do {
camerax += Math.PI/360
}
while (sin(camerax) === 1)
}
...
});
but it did not work, is it possible to give me some hint to do it?
here is my PG: https://playground.babylonjs.com/#X2ULQN#63