Hi. You need use append and you always can get meshes after load your file BABYLON.SceneLoader.Append("./", “duck.gltf”, scene, function (scene) {
// there you can do anything with your loaded meshes
});
Hi. You need use append and you always can get meshes after load your file BABYLON.SceneLoader.Append("./", “duck.gltf”, scene, function (scene) {
// there you can do anything with your loaded meshes
});