Dynamically imported scene loader plugins and glTF extensions
|
|
0
|
59
|
September 13, 2024
|
SceneLoader (and glTF) options
|
|
6
|
146
|
August 23, 2024
|
Skeleton Misaligned with Mesh After Import
|
|
3
|
37
|
August 9, 2024
|
Is it possible to serialize the scene's Mesh object and then deserialize it directly next time?
|
|
2
|
33
|
July 22, 2024
|
Sandbox/GLTFFileLoader: loading of invalid gltf file never ends
|
|
6
|
82
|
June 13, 2024
|
SceneLoader Load progress rollback
|
|
4
|
202
|
May 24, 2024
|
Solved: Issue with Inverted Meshes and Mirrored Textures when using SceneLoader.ImportMeshAsync
|
|
7
|
157
|
May 16, 2024
|
Get specific loader of a SceneLoader load function
|
|
7
|
95
|
April 26, 2024
|
SceneLoader Load Material Bug When SceneFilename Is ArrayBufferView
|
|
5
|
156
|
March 19, 2024
|
SceneLoader cannot independently control the status of animationGroups when importing Mesh
|
|
8
|
274
|
November 22, 2023
|
Split Every Side on Imported Mesh (.stl)
|
|
2
|
347
|
November 1, 2023
|
Importing a mesh only works with active Inspector
|
|
5
|
356
|
October 13, 2023
|
Regarding .babylon file format (scene import/export using editor)
|
|
1
|
548
|
October 12, 2023
|
How to import meshes (GLB) for later use?
|
|
3
|
507
|
July 12, 2023
|
Wrong type in the sceneLoader
|
|
3
|
459
|
May 22, 2023
|