I am importing STL objects into my scene. Once the scene is loaded with the imported STL, I am trying to place “pins” (a sphere and cube joined mesh) on the imported stl item by double clicking in the scene. The problem is currently the “pins” are upright and therefore sometimes hidden inside the imported STL item.
Is there something I can do so that the pins are touching the stl mesh but always point away from it?
For example, the red pin in the upper right of the image is vertical but I want it to be more horizontal so it looks like it is coming out of the side of the imported stl mesh.
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