Hello @Evgeni_Popov, I’m implementing a rollback networking model, and stepping manually this way works but there is an issue! physics animations and movements are deterministic because when I use scene._advancePhysicsEngineStep
I can pass a time to it but there is no such thing for the scene._animate
method and after rolling back to a specific step and stimulating to the current step the master frame of each animation group on each rollback step is different than the real step that was rendered before. is there a way to fix this? Here are some screenshots for a better understanding:
and this is my rollback logic: