How can i use AO(Ambient Occlusion) textures in babylon?

Does babylon have something like ‘AO channel’ in material?
I have baked AO textures in Blender, but I don’t know how to use it correctly in babylon. And I didn’t find ‘AO channel’ in Blender either using Principled BSDF.

You can use the ambientTexture property of the PBRMaterial:

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