how can picked a mesh with precise ?
Sorry @nasimiasl not clear what you need.
Do you mean with a precise parameter as in AbstractMesh - Babylon.js Documentation
sorry for short explain
we have parameters in intersectsMesh ( https://www.babylonjs-playground.com/#KQV9SA#0)
that work on ray cast
i need have that in picked event in actionmanager
So here is the actual function used in the scene:
mesh.intersects(ray, fastCheck, trianglePredicate, onlyBoundingInfo);
fastCheck = false; onlyBoundingInfo = false;
May I ask why you need another setup ? Perf ?
it is not for mouse pick right?
It looks like it is but I might have missed smthg, is it not what you experience ?
i know about raycast but all happen in scene now i wanna have pointer hover and pointer pick on exactly mesh not on mesh bonding box
Which should be the case with action manager ? Could you share a playground where it does not do that ?
action sample hove work on bonding box
make sample in progress
Does pickedPoint from PickingInfo - Babylon.js Documentation give you what you need?
thanks guys but i feel that not work with face it detect vertex
i am on it for find why that happen
try the first menu from down i feel that hovered out of face
the menu mechanism work like this demo https://playground.babylonjs.com/#9VALBN#21
but in here work perfectly
I am not sure it comes from the event as they are really precise:
See on the sphere, they really only work on the geometry not the bounding box.
Could you simplify your playground with only one menu item with a standard material to see if it can be due to the geometry builder ?
ok i make it
thanks for wait https://www.babylonjs-playground.com/#8X8EGS#4
It looks like all the begining of your position buffer is corrupted and contain NaN information fixing that would solve the issue.
now that don’t have NaN