Which property in Blender corresponds to the reflectivityTexture in BJS’s PBR? Or which parameter in the PBR workflow is the reflectivityTexture?
The reflectivityTexture in Babylon is used in the specular/glossiness workflow (which you get when neither the metallic
, roughness
or metallicTexture
properties are set on the PBR material), and is also often referred to as specular texture. I don’t know Blender, but you may find the corresponding texture under the name specular
.
In SSR, the roughness/metallic workflow can also use the reflectivityTexture. Is this texture a standard property of glb? Or does it need to be manually uploaded? Currently I can’t find the corresponding property in blender and export it to the reflectivityTexture channel of BJS after importing glb.
It is a typo in the doc (I made a PR), in the metallic/roughness workflow, SSR is using the metallicTexture
, not reflectivityTexture
, in addition to the metallic
property.