So i’m importing a file, which also has some materials from the exporting software which i don’t wanna have imported into my scene. Yes i can just overwrite them, but the materials are still there (see inspector)
I also can not delete them. I tried several ways to delete them, but they seem do not be part of the scene/meshes. Neither deleting all materials of the scene or deleting all meshes on import cause any difference for the inspector showing the materials…
edit: so the left materials are the sub-materials of some “multi-materials” and it only deletes those and not the childs/parts of the multi materials. How do i get rid of them?
They also can be logged but not disposed?
I’m really losing my mind from where the inspector still gets these materials?