How do I preserve 32-bit .png data included in .glb file?

Dear fine babylon.js community members,

Please kindly advise how I could preserve 32-bit .png data included in a .glb file being imported.

Thank you.

There is unfortunately no way as they are still loaded from Image which the browser is converting to 8 :frowning:

The only workaround would be to rely on a wasm based png decoder and a raw texture instead.

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Thank you very much @sebavan .

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