How do you move constrained objects manually?

I modeled and rigged a simple Bomberman-esque bomb in Blender.

I’m bringing it into my scene and trying to add physics to the fuse.

After fiddling with constraints for a few nights, I finally have this:

But I’ve found that now I can’t manipulate the bomb itself anymore!

How do you control rotation and position of an object that’s tied to a PhysicsAggregate?

I suspected it could be due to the fact that the body is “constrained to” the fuse, so I took the liberty of reversing the relationships to no avail: https://playground.babylonjs.com/#A5J7CR#2

cc @Cedric (be patient he is on vacation for another week :))

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Hi @Mike welcome to the forum.
I think it has to do with Babylon.js docs
like this : https://playground.babylonjs.com/#JKXXWS#4

Another solution to make it spin is to set angular velocity to the body.

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