I modeled and rigged a simple Bomberman-esque bomb in Blender.
I’m bringing it into my scene and trying to add physics to the fuse.
After fiddling with constraints for a few nights, I finally have this:
But I’ve found that now I can’t manipulate the bomb itself anymore!
How do you control rotation and position of an object that’s tied to a PhysicsAggregate?
I suspected it could be due to the fact that the body is “constrained to” the fuse, so I took the liberty of reversing the relationships to no avail: https://playground.babylonjs.com/#A5J7CR#2