How does the true north of the wgs84 coordinate system point towards the z-axis

I asked CoPilot your question. I hope there are some good ideas for solve your problem:

In Babylon.js, ensuring that the positive Z-axis aligns with the north direction on your map involves a few considerations. Let’s break it down:

  1. Coordinate System Orientation:
  • By default, Babylon.js uses a left-handed coordinate system with the Y-axis pointing up. This means that the positive Z-axis points forward.
  • However, you’re working with data that follows a right-handed Z-up coordinate system (commonly used in geospatial applications).
  • To achieve alignment, you’ll need to adjust your Babylon.js scene accordingly.
  1. Camera Position and Target:
  • When using the right-handed Z-up system, ensure that your camera’s position and target are provided in Y-up coordinates.
  • Set the camera’s upVector to (0, 0, 1) to maintain the correct orientation.
  1. Mesh Position Coordinates:
  • Babylon.js handles mesh position coordinates in Z-up even when using the right-handed system.
  • So, when creating your road, make sure the mesh positions are specified in Z-up coordinates.
  1. Consistency and Transformations:
  • Consistency is key. If your data is in Z-up, consider transforming all input and output vectors and models into the correct coordinate system.
  • Alternatively, you can use scene.useRightHandedSystem, but remember that Babylon.js still operates in a Y-up system (with right-handed mode).
  1. Mesh Rotation:
  • To rotate your road to align with the north direction, you can use Mesh.lookAt(clickPoint) where clickPoint represents the north direction.
  • This function will adjust your model’s rotation on all three axes to face the specified point.
  1. Degrees of Rotation:
  • The exact number of degrees you need to rotate depends on your specific use case and the deviation you’ve observed.
  • Experiment with different angles until your road aligns correctly with the map.

Remember that Babylon.js primarily operates in a left-handed Y-up system, so you might encounter some inconsistencies when working with a right-handed Z-up system.
If possible, consider exporting or re-exporting your scene in a Y-up orientation to avoid constant adjustments12.

Weitere Informationen

1forum.babylonjs.com

2forum.babylonjs.com

3endoc.cnbabylon.com

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