I’ve been strugling against a wield thing: after loading mesh to my scene, I was just not able to let the character’s feet touch the ground plane.
when a character come from loading, it always put its position at point(0,0,0). so the character seems to be buried half in the gournd.
so , now I need to lift the character up above the ground .but how?
some PG shows that a box can lift up by its size/2. that’s good . but how to deal with a mesh ? Is there a method to get he distance between the mesh’s feet and the ground?
the attached pictures show my sitution:
when I drag the gltf in the sand box , it shows the bouding box are is not exactly encompose the role.
the attached picture here is when loading into my scene, the character is “buried” .