Here I found some curios phrase about merging a few clones of meshes into one big mesh:
The SPS places multiple copies of a mesh all together into just one mesh. This means that instead of multiple draw calls there is just one draw call for the single mesh.
I didn’t get it. Why we will have many draw calls if our separated meshes have all the same material? I thought multiple draw calls appears only when we have different materials for different meshes.
Is that technique (as shown in the article above) good for compiling the whole level’s static world objects?