Is there a way to merge cloned meshes, where the original mesh has a multimaterial, and keep the draw call count constant (ie. independent of the number of clones that got merged)?
In the playground, everything is working as expected. I clone 5 cubes, each with 2 materials. If I merge with
multiMultiMaterials false, there is 1 draw call (but 1 material). If I merge with
multiMultiMaterials true, there are 10 draw calls (2 per pre-merged cube).
I’m hoping to find a way to merge them all into one mesh (still with 2 materials) and have 2 draw calls for the entire merged mesh.