In the playground code no one lines about keyboard processing. So how it works?
It is using the default FreeCamera behavior which comes with full keyboard support
Cameras | Babylon.js Documentation (babylonjs.com)
Ok, thanks, and how collissions are work? It’s also under the hood by… the name of meshes?
UPD: I found the docs how to do this manually — Camera Collisions | Babylon.js Documentation
Thanks for help!
Here you can feel some Saint Petersburg building graffiti vibe — Аквариум. Историческая парадная (44 MB)
Seems that the model needs some optimization.
I have quite a good laptop but was able to load the model only once, all other times I had WebGL error.
Intresting… what is your device tier? detect-gpu
I didn’t have these problems with tier 3 (64 Gb video memory ), they may start from tier 2, where I have only 6 Gb video memory (GeForce RTX 3060).
I made several texture packs for different gpu tiers, you can check it if you still have interest.
Yes, now it loads much faster with no errors