How the walking system work in the "Incremental Loading Example" demo

In the playground code no one lines about keyboard processing. So how it works?

It is using the default FreeCamera behavior which comes with full keyboard support
Cameras | Babylon.js Documentation (

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Ok, thanks, and how collissions are work? It’s also under the hood by… the name of meshes?
UPD: I found the docs how to do this manually — Camera Collisions | Babylon.js Documentation